| | Prepar3D v3.2. 8. 3. 2016 / 17:27 | |
| | http://prepar3d.com/SDKv3/LearningCenter/what_is_new/new_v32.html dost změn...
mezi ty zásadnější...
Improved overall rendering performance
Rendering and Performance Updates
Reduced GPU memory bandwidth usage
Increased autogen building draw distance
Fixed memory leak that would occur when using panel serialization
Fixed bug that increased load times for certain third party add-on sceneries
Fixed runway line aliasing seen with higher dynamic reflections settings
Fixed bug that could cause autogen buildings to float in some cases
Fixed bug that could cause fresnel color issues in certain materials
Fixed bug that could cause certain bump textured models to flicker
Fixed visual bugs with certain specular map textures
Fixed bug that could cause scenery and bridges to move with 3D waves
Fixed bug that prevented mouse clicks from processing in certain aircraft
Shoreline waves now appear along coastlines
Subsurface scattering effect now applied to SpeedTree leaves
Pressurization system now simulated for non-user aircraft
Toned down wind effect on SpeedTree trees
Improved vegetation alpha to coverage
Extended max range of saturation slider in UI to 2
Reorganized several UI screens
a mnoho dalších |
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