| | Re: Re: Re: GMAX - zarovnani 10. 10. 2006 / 13:52 | |
| | Ve starsich verzich MAXu se pouzival jen editable mesh - ten pracuje pouze s 3-uhelnikovymi polygony. Pak ti to pri tom rezani vytvari dalsi vrcholy i na tech spojovacich hranach ( u kterych mas vypnutou viditelnost )
Pozdeji pridali editable poly a tam se pracuje i s vice uhelnikovymi polygony.
Mezi temi 2 stavy se da podle potreby prechazet, pres quad menu: Convert to ...
Ja treba vetsinu veci delam v rezimu prave editable poly. Lisi se i nabidka funkci oproti e-mesh. Pro export by to nemelo vadit, protoze do X souboru se to nakonec stejne dostane jako 3-uhelniky, tedy jakoby editable mesh.
V rezimu editable mesh se zase napr. lip kontroluji a obraci ty uhlopricne hrany ve 4-uhelnikovych polygonech, aby na zakrivenych plochach nebyly propadliny atp.
V helpu Gmaxu najdes i popis:
Editable Mesh
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An editable mesh is a type of deformable object in gmax. An editable mesh is a trimesh; that is, it uses triangular polygons. Editable meshes are useful for creating simple, low-polygonal objects or control meshes for MeshSmooth modeling. You can convert a patch surface to an editable mesh. Editable meshes require little memory, and are a natural method of modeling with polygonal objects.
Editable poly
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An editable poly is a type of deformable object in gmax. An editable poly is a polygonal mesh; that is, unlike an editable mesh, it uses polygons of more than three sides. Editable polys are useful in that they avoid invisible edges. For example, if you use a cut-and-slice operation with editable polys, the program doesn't insert extra vertices along any invisible edge. You can convert editable meshes, splines, primitives, and patch surfaces to editable polys. |
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