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Prepar3d a PMDG Jeden příspěvek | Celý strom
Prepar3d a PMDG   25. 11. 2013 / 15:12
kmarciniszyn
Neco od FroogleSim:

AVSIM have published an interview with Lockheed answering "community questions" about Prepar3d V2.

I truly get NO Joy from saying I told you so, but please take a look and pay attention to what is Prepar3d V2 is not. I LOVE FSX, and I would love to see an improvement to the problems we all suffer in that platform. But Prepar3d V2 is only a marginal step forward and certainly not the euphoric second coming so many have been claiming it to be.

1. Exactly the same weather engine
2. Better threading support but absolutely not better multi core support since the same affinity mask tweaks we have in FSX still apply
3. Same global scenery and mesh
4. Still no sloped runways
5. NOT 64 bit, and Lockheed are now stating what I've been saying for months - even if you sign on to the Prepar3d bandwagon to preserve your investment in FSX addons when Prepar3d eventually does go 64 bit, your existing add-ons will not work. Same as if you switch platform.

What Prepar3d does bring is simple: A new rendering engine (which you can achieve today with Shade and ENB Series in effect), fluffy clouds and shadows, and bug fixes to memory management (which may actually break some add-ons).

Read it here yourself and ranting VLOG is incoming


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