| | FS9, pozice pozičních světel 10. 1. 2013 / 16:07 | |
| | zdar,
priklad z defaultniho CRJ pro FSX:
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -64.70, -37.00, -0.50, fx_navredm ,
light.1 = 3, -64.70, 37.00, -0.50, fx_navgrem ,
light.2 = 3, -104.63, 0.00, 14.30, fx_navwhi ,
light.3 = 1, -29.00, 0.00, -2.30, fx_beaconb ,
light.4 = 2, -104.63, 0.00, 15.00, fx_strobe ,
light.5 = 1, -32.50, 0.00, 7.00, fx_beaconh ,
//light.6 = 4, -10.00, 0.00, 3.90, fx_vclighth,
light.7 = 2, -64.50, -36.50, -0.50, fx_strobe ,
light.8 = 2, -64.50, 36.50, -0.50, fx_strobe ,
takze radek je ve formatu
light.N = typ svetla, poloha na delku, poloha na sirku, poloha na vysku, nazev efektu. Vsimni si, ze treba tento nema vubec udelany typ 5, a to proto, ze pristavaci svetla ma zabudovana v modelu. |
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