|  |  | Gmax-pruhlednost textur-chybejici zdi 19. 4. 2004 / 21:52 | Ludek |
|  | Ma prosim nekdo radu, jak prinutit FS, aby mi zobrazila objekt i za pruhlednou texturou?
Mam napr jednoduchy box, celni stena (castecne) pruhledna, ve FSce pred tento box postavim letadlo a ejhle...vidim skrz box, jako by vubec nemel zadni stenu...cucim do poli....strop fuc...cucim do mraku...
(pouzit DS_..., nejake fake boxy, apod?)
dik za radu,
Ludek
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 |  |  | Re: Gmax-pruhlednost textur-chybejici zdi 19. 4. 2004 / 23:19 | |
|  | No to sa Ti ani nemoze zobrazit ked to urobit takto. Fs totiz nepozna obojstranny (doubleside) material, takze to musis vyriesit tak ze musi urobit aj vnutrajsok. Dalsia mozno je popisana v SDK a to je urobit to cez duobleside material ale toto sa pouziva iba malokrat.
Priskac |
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 |  |  |  | Re: Re: Gmax-pruhlednost textur-chybejici zdi 20. 4. 2004 / 07:27 | |
|  | Proste ty polygony musis naklikat dvakrat. Jednou protismeru hodinovych rucicek - predek zdi a jednou po smeru - zadek zdi.
To ovsem plati akorat pokud je objekt preveden na editable mesh, nebo neco vcem muzes editovat geometrii. Coz ale asi mas. Pak prejdes do rezimu editace polygonu nebo ploch (face), stisknes create. Oklikas stenu kterou chces mit dvoustranou po smeru hodinovych rucicek a je to. |
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 |  |  |  |  | Re: Re: Re: Gmax-pruhlednost textur-chybejici zdi 2 20. 4. 2004 / 22:13 | Ludek |
|  | OKi, diky za rady,oklikam to semtam a to by bylo, aby nebylo...
A ted: jak to udelat, kdyz mam napr plny box(objekt 1) a pred nim polygon, opet s castecne pruhlednou texturou?
Uprimne, trochu nechapu FS zobrazovaci engine, nekde mi to chodi ohne problem, jinde kus zdi za pruhlednou texturou proste zmizi  |
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