|  |  | EOD: Ako si spravit prehladnu texturu? 4. 6. 2006 / 15:10 | |
|  | Zdravim ako si v EODe vytvorim napr. okno? Ide mi o to aby som urcitu stenu urobil priesvitnou? Tak ako na to? PS: API do FS 2004 |
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 |  |  | Re: EOD: Ako si spravit prehladnu texturu? 4. 6. 2006 / 23:01 | |
|  | Musis priradit pruhledne casti textury tzv. alpha kanal. Ten byva napr. definovan urcitou barvou.. Zkus pohledat v napovede k EOD |
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 |  |  |  | Re: Re: EOD: Ako si spravit prehladnu texturu? 5. 6. 2006 / 10:09 | |
|  | No neviem ci hovorime o tom istom. Napr viem ze ked urobim strom s texturou, ktora ma okraje cierne ... tak mi ked nastavim ciernu farbu do Replacement color tak akokeby vyrezala strom. No mne ide o to aby napr. Urobim kontrolnu vezu. aby jej okna boli priesvitne aby sa dolo pozriet dnu. No nie aby boli cisto transparentne. Napr aby mali cierny alebo zelenkavy nadych. Dakujem |
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 |  |  |  |  | Re: Re: Re: EOD: Ako si spravit prehladnu texturu? 5. 6. 2006 / 11:25 | |
|  | Musíš použít takový formát textury, jejiž alfakanál má více odstínů, kterým potom odpovídá různá intenzita průhlednosti. (např. 16 bit extended (444-4))
Všechno je v EOD nápovědě:
http://www.echos.ch/eod/help/texturen.htm |
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 |  |  |  |  | Re: Re: Re: EOD: Ako si spravit prehladnu texturu? 5. 6. 2006 / 14:10 | |
|  | Tady mas priklad textury s pouzitim alfakanalu s ruznym druhem pruhlednosti. Pokud chces dosahnout efektu pruhledneho skla, tak je to tak jak pise Zbynek. Nemusis cict ani zadne dlouhe navody Texturu je potreba ulozit s vytvorenym alfakanalem ve formatu DXT3. Se sklem je to tak, ze cim tmavsi barva, tim pruhlednejsi. Na obrazcich je to snad jasny (okraje postavicek - zcela cerna tj. uplna pruhlednost a dole pro texturu veze svetlejsi seda tj. efekt pruhledneho skla )
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 |  |  |  |  |  | Re: Re: Re: Re: EOD: Ako si spravit prehladnu texturu? 5. 6. 2006 / 14:45 | |
|  | Hele, sem si nějak nevšimnul, že by na LKCM ta holka měla někde nějakou průhlednou věž z lega??? |
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