|  |  | Gmax neotvira DXT1 10. 2. 2003 / 10:58 | |
|  | Zdravim, nesetkal jste se nekdo s problemem, ze vam gmax napise pri otevirani textury v DXT formatu (1 nebo 3) ze je to Unsupported BMP images a neotevre ho?
Prevadet do DXT jsem zkousel Imagetoolem i DXTBmp, takze problem je spis v gmaxu (verze 1.2). |
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 |  |  | Re: Gmax neotvira DXT1 10. 2. 2003 / 11:07 | |
|  | To ze je neotvira, je normalni. Ten DXT format uz totiz neni vlastne moc BMP.
Ale pro texturovani v Gmaxu nemusis pouzit tu finalni BMP texturu, co mas pak ve FS2002. Zalezi jen na jmenu souboru a ne na pripone, takze to klidne muze bejt *.jpg nebo *.tga ( ve FS se pak spravne vybere ta textura *.bmp co tam mas
Udelej si tedy kopii ty textury v nakym takovym formatu ( treba i do BMP ale jako standardni BMP a ne jako to DXT1/3 ) a s ni to texturuj v Gmaxu.
Milan
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 |  |  |  | Re: Re: Gmax neotvira DXT1 10. 2. 2003 / 11:10 | |
|  | Supr, takze FS to potom pochopi a vezme si texturu z adresare Texture prislusne Scenery? Je to tak? Tim by se prudce resila blamaz
Moc dekuju za pomoc
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 |  |  |  |  | Re: Re: Re: Gmax neotvira DXT1 10. 2. 2003 / 11:12 | |
|  | Jo, tak to je.
Alespon u letadel to funguje.
Ale ted jsem si vlastne zkousel objekt i do scenerie ( letadlo ) a fungovalo to taky.
Ta textura na texturovani pak muze bejt kdekoliv, ale nejlip na stejnym miste jako mas zdrojovej model, aby se stim nejjednoduseji delalo. |
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